International Association for Communication and Sport

Earlier this week, Karen Hartman, Executive Director of the International Association for Communication and Sport, contacted us regarding their upcoming 2020 conference. They will host this conference in St. Petersburg, Florida, this April, during WrestleMania weekend. They are even hoping to have someone from WWE speak at their conference. Now, we are planning our first … Read more International Association for Communication and Sport

CFP: Sport / Spectacle Conference

Sport­ / Spectacle: Performing, Labouring, Circulating Bodies Across Sport, Theatre, Dance, and Live Art Friday 14 and Saturday 15 September 2018, Kings College London, Strand Campus Day 1, Keynote and Screening with Jennifer Doyle, 14 September, 7:00 PM – 9:00 PM, Nash Lecture Theatre Day 2, Papers, Workshops, and Performances, 15 September, 10:00 AM – … Read more CFP: Sport / Spectacle Conference

Special Edition for PCSJ on Pro Wrestling

The editors for the Professional Wrestling Studies Association are happy to celebrate this year’s Wrestlemania week with the new special edition of the Popular Culture Studies Journal on professional wrestling. This special edition can be accessed for free here. The essays contain work from a variety of scholars on numerous topics related to professional wrestling … Read more Special Edition for PCSJ on Pro Wrestling

The Fourth Wall and Professional Wrestling

In this brief essay, I want to share an idea I have had about how the concept of audience interaction helps to define sports entertainment as existing at the intersection of sports and entertainment. Audience interaction with content (what I have written about here as content interactivity) is the idea that the audience member (either individually or as an aggregate) can in some way engage with the text to the extent that they can influence the progression of the text’s content.

A video game like The Legend of Zelda, for example, responds to the individual’s decisions and actions to determine how the game unfolds for the player. A call-in contest reality show like American Idol responds to the aggregate of the masses voting for who succeeds and who doesn’t. If we look at professional wrestling from this perspective of audience interactivity, then I think we can notice something happening that helps define what it is while also demonstrating a convergence of identities as the lines between audience and producer blur.

Read moreThe Fourth Wall and Professional Wrestling