Tom Phillips on Netflix’s GLOW

Britain’s real female wrestler activists are better and badder than GLOW’s could ever be. Tom Phillips, University of East Anglia.  Professional wrestling is a man’s game – or at least that’s what you may be led to believe, thanks to popular favourites such as former WWE wrestler Dwayne “The Rock” Johnson who made an easy … Read more Tom Phillips on Netflix’s GLOW

Online Relationships with Wrestlers

This piece goes to the work I am doing on convergent wrestling.

Writing back in 2006, Henry Jenkins discussed how convergence culture was allowing more fans to have more power. Basically, in this context, convergence culture is this idea that digital technologies like smartphones and the internet have blurred the lines between audiences and producers.

In the past, television and movies would separate out those who produce the media and those who consume the media; in other words, audiences would simply have to take what they were given, and they did not have much say over production. Since the rise of the internet, and especially social media, audiences do have more say: they can talk to producers before, during, and after a television show, or movie, or game, or whatever is produced. As Jenkins (2006) said, “Shows which attract strong fan interests have a somewhat stronger chance of surviving.” That means, if the producers listen to what the fans want, then their productions will do better. Or, at least, that is the idea.

Ten years later, Kresnicka’s (2016) writing reiterates this power of fans by relating it to the “digital empowerment” that has been happening in various areas of life since Web 2.0 and the emergence of social media. With social media, people can connect to one another, control what they consume, create their own content (and thus have their own voices heard), collaborate with others, and curate the information that is out there (dictating what is good and bad in the process). These 5 Cs (Pavlik & McIntosh, 2011) represent some pretty amazing powers given to “ordinary” people, taking away some of the power that had before just been in the hands of producers, politicians, librarians, teachers, and so forth. And this fundamental shift that has led to digital empowerment has been impacting the relationship between media producers, celebrities, and athletes, and their fans.

Let’s look at this in terms of sports – well, sports entertainment, or professional wrestling.

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Breaking the Fourth Wall in Reverse

Mr_CanadaWithout a doubt, one of the proudest moments of my life occurred on January 29, 2013, when I made my professional wrestling debut in a tag-team match in a show co-hosted by American Pro Wrestling, an upstate South Carolina based promotion, and Wofford College, the institution that made me a tenured professor the year before. I wrestled that night as Mr. Canada, a masked, French-Canadian heel; my partner was Ben Wright, whom APW had named its 2012 “Heel of the Year.” We lost our match in fantastic fashion: after I “accidentally” broke my hockey stick across my partner’s chest, he was then demolished through a ringside table, while I was shamefully de-masked – and then powerslammed, superfly splashed, and pinned.

Mr Canada1I was 39 when Mr. Canada made his debut – not exactly in the springtime of my youth – and I often get asked how in the world I ended up in the wrestling ring and why I thought it would be a good idea to do so. After all, the career trajectory of graduate school to tenure track job to tenure to professional wrestler is not exactly the most common one in the world of academia.

I’ll begin this blog entry answering these how and why questions, and then I’ll move to the questions I pondered for months after my 2013 wrestling debut: what new lessons about pro wrestling did I learn when I moved from careful observer of professional wrestling to actual professional wrestler – when I broke the fourth wall in reverse (so to speak)? Did this experience give me new insights into a cultural form that I previously appreciated only as a fan and a scholar?

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An Autoethnography of AAW

Two men enter the ring — the “squared circle” — muscles tense, skin already glistening with sweat. They circle the ring, calling out to their fans in the crowd to let their admiration roar and shake the building. The room still reverberates with the booming baselines of their entrance music, leaving the audiences’ ears to ring for the next day or so. The crowd responds in a frenzy, engaging in dueling chants and trying  to outshout the other side as their wrestlers finally step into the middle of the ring to meet.

They size each other up, stare one another down, and give the sense that they do not like one another. Even if they show the sign of respect and shake hands, everything leading up to that handshake and following it is thick with tension and the desire and the drive to overcome the other and win. They may be friends outside of the ring — and that friendship may be completely legit and not just kayfabe (i.e. performance) — but it doesn’t matter. Each man enters the ring to win.

Thus began every single match at the AAW Windy City Classic XI.

This was my first live event. As I have discussed elsewhere on this blog, I am new to this whole professional wrestling phenomenon. In terms of time, I have only been interested in professional wrestling for two years. The 2015 Windy City Classic XI was my first live show experience.

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Defining Convergent Wrestling

Professional wrestling has been criticized for its emphasis on the fiction of its entertainment rather than the reality of its sport. My partner, Christopher Olson (Seems Obvious to Me), and I argue that professional wrestling functions as a convergent media product, representing a vital text for examining the media landscape of the 21st century.

The true nature of professional wrestling is in how it combines fiction with reality; it exists at the intersection of different identities, realities and conventions, which can seem oppositional to one another. When examined through the convergence of different identities, realities, and conventions, the true dialectical nature of professional wrestling emerges. Professional wrestling succeeds because of its ability to converge these different factors into a coherent post-modern and polysemic text with which an international polyvalent audience can identify and engage. This post will deconstruct this nature of professional wrestling by considering the various factors that are converging to construct the texts, practices and experiences of sports entertainment.

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Smarks and Convergent Wrestling

As part of the project on understanding professional wrestling through the theoretical lens of convergence (i.e. convergent wrestling), I recently wrote out an explanation for how Christopher Olson (Seems Obvious to Me) and I see this concept of convergence being able to describe various aspects of professional wrestling.

Now, being that we are academics, one way we advance our scholarship and our knowledge is by attending and presenting at academic conferences. In order to test out this idea of “convergent wrestling,” we organized two panels that would bring together different researchers whose work on professional wrestling could be considered as using this theoretical lens. We presented the first such panel at the 2015 Central States Communication Association conference. At this panel, I presented this argument for seeing professional wrestling as an example of various convergences, as presented earlier on this blog. Along with my introduction to the idea, several researchers presented their analyses of the WWE (World Wrestling Entertainment), its fans, and its business practices. With their permission, here are these presentations.

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The Co-Construction of Kayfabe

This blog post expands on the ideas of the co-construction of kayfabe, an idea I presented at the Popular Culture Association 2016 conference in Seattle. For this post, I reflect on a live wrestling event I attended in an attempt to define what my partner, Christopher Olson, and I mean by “convergent wrestling.”

The entire presentation can be heard on Soundcloud, but I will sum up the idea here to address a recent experience with a live wrestling event: AAW‘s “Take No Prisoners” on May 6th, 2016.

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The Communities of AAW

It takes a community to build a wrestling promotion.

We have been going to AAW shows now for over a year. We have been to see them in the various venues they use in Chicago — Logan Square Auditorium, 115 Bourbon Street, the Berwyn Eagles Club, and Joe’s Live at Rosemont. We have watched some video clips of matches that go back throughout the 13 year history of the promotion.

What amazes me is how often I see the same faces across these different venues and spanning that stretch of time.

As part of my ongoing series reflecting on my time with professional wrestling, seeing the loyalty and dedication of some AAW fans got me thinking about the role of community in this promotion. With any fandom, community is immensely important. One of the reasons people self-identify as fans is because they want to bond with like-minded individuals over the passions that they have. Seeing your passion reflected back by another helps to validate your passion and worldview. And knowing that you share the same passion helps you to geek out or squee (pick your term) over just how worthy that this is to geek out or squee over.

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The Fourth Wall and Professional Wrestling

In this brief essay, I want to share an idea I have had about how the concept of audience interaction helps to define sports entertainment as existing at the intersection of sports and entertainment. Audience interaction with content (what I have written about here as content interactivity) is the idea that the audience member (either individually or as an aggregate) can in some way engage with the text to the extent that they can influence the progression of the text’s content.

A video game like The Legend of Zelda, for example, responds to the individual’s decisions and actions to determine how the game unfolds for the player. A call-in contest reality show like American Idol responds to the aggregate of the masses voting for who succeeds and who doesn’t. If we look at professional wrestling from this perspective of audience interactivity, then I think we can notice something happening that helps define what it is while also demonstrating a convergence of identities as the lines between audience and producer blur.

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